How Dungeons & Dragons Changed the Way We Play
Power Play: Games, Politics, Culture
Book
Pages: 182
Illustrations: 50 illustrations
Release Date: September 29, 2026
Author: Aaron Trammell
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This title will be released on September 29, 2026
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Author/Editor Bios
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Aaron Trammell is Professor of Informatics at the University of California, Irvine, author of The Privilege of Play and Repairing Play, and senior editor of Analog Game Studies.
Table Of Contents
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List of Illustrations
Introduction
1. A Short History of Dungeons & Dragons
2. From Where to Dungeons Come?
3. Quantifying the Body: A Blueprint for Avatar Design
4. Quantifying Culture: Adventures with Orientalism
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans
6. A Culture of Hegemonic Masculinity
7. The Ludic Bestiary
8. Mastering the Self Through Role-Play
9. How Dungeons & Dragons Became Inclusive
Conclusion
Acknowledgments
Notes
Bibliography
Index
Introduction
1. A Short History of Dungeons & Dragons
2. From Where to Dungeons Come?
3. Quantifying the Body: A Blueprint for Avatar Design
4. Quantifying Culture: Adventures with Orientalism
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans
6. A Culture of Hegemonic Masculinity
7. The Ludic Bestiary
8. Mastering the Self Through Role-Play
9. How Dungeons & Dragons Became Inclusive
Conclusion
Acknowledgments
Notes
Bibliography
Index
Rights
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Rights and licensingAdditional Information
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Paper ISBN:
978-1-4780-3904-4 /
Hardcover ISBN:
978-1-4780-3413-1 /
eISBN:
978-1-4780-6267-7 /