How Dungeons & Dragons Changed the Way We Play
Book
Pages: 182
Illustrations: 50 illustrations
Release Date: September 29, 2026
Author: Aaron Trammell
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Price: $29.95
This title will be released on September 29, 2026
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Author/Editor Bios
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Aaron Trammell is Professor of Informatics at the University of California, Irvine, author of The Privilege of Play and Repairing Play, and senior editor of Analog Game Studies.
Table Of Contents
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List of Illustrations ix
Introduction 1
1. A Short History of Dungeons & Dragons 19
2. From Where to Dungeons Come? 33
3. Quantifying the Body: A Blueprint for Avatar Design 41
4. Quantifying Culture: Adventures with Orientalism 53
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans 65
6. A Culture of Hegemonic Masculinity 78
7. The Ludic Bestiary 94
8. Mastering the Self Through Role-Play 104
9. How Dungeons & Dragons Became Inclusive 117
Conclusion 127
Acknowledgments 135
Notes 141
Bibliography 155
Index 163
Introduction 1
1. A Short History of Dungeons & Dragons 19
2. From Where to Dungeons Come? 33
3. Quantifying the Body: A Blueprint for Avatar Design 41
4. Quantifying Culture: Adventures with Orientalism 53
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans 65
6. A Culture of Hegemonic Masculinity 78
7. The Ludic Bestiary 94
8. Mastering the Self Through Role-Play 104
9. How Dungeons & Dragons Became Inclusive 117
Conclusion 127
Acknowledgments 135
Notes 141
Bibliography 155
Index 163
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Paper ISBN:
978-1-4780-3904-4 /
Hardcover ISBN:
978-1-4780-3413-1 /
eISBN:
978-1-4780-6267-7 /
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